Gaming Features

The Mountain Goats’ John Darnielle talks writing a prophecy for ‘Magic: The Gathering’

The folk singer and author tells NME why he was allowed to "run wild" in creating a Secret Lair set for the hugely popular card game

From ‘Resident Evil’ to ‘WarioWare’: inside the lost gaming history of Gorillaz

How the world’s biggest virtual band blazed a trail through the internet's Flash era

British Racing Greats: a charity-driven celebration of car culture and gaming

Why charities, game developers and car enthusiasts descended on Donnington Park Circuit for a day

‘El Paso, Elsewhere’ debuts action-packed music video for ‘Stay Awake’

Xalavier Nelson Jr tells NME about creating a rap album and third-person shooter at the same time

Frankie Ward is an esports icon

One of UK gaming’s most recognisable names on her tricky journey to the top level

The best games of 2023… so far!

Whatever your console, here are 15 must-play titles that have already launched this year

Watch a historical weapons expert break down combat in ‘Final Fantasy XVI’

Schola Gladiatoria’s Matt Easton explores how Square Enix successfully blends historical accuracy with its own “imaginative choices”

Turning ‘Xenonauts 2’ into a corporate battle royale

Who needs 'Succession' when you're terrible at Goldhawk Interactive's 'X-COM'-inspired strategy?

‘Warhammer Age Of Sigmar: Realms Of Ruin’ preview: big thinkin’

After a hands-on with Frontier's promising real-time strategy, principal designer Sandro Sammarco tells NME how Frontier has tackled the traditionally daunting genre
Advertisement